![]() ![]() ![]() An interceptor can do you a better service by tracking a UFO to a landing site, than it can by forcing the UFO to crash, and much less by destroying the UFO (which earns only victory points, no material gains). However, the rewards are correspondingly greater. UFO Ground Assaults are harder than Crash Recovery missions, for the simple reason that more aliens are left alive to fight back. Keep the interceptor stationed above the UFO, in case it moves off. At that point, if you feel tactically strong enough, launch an immediate UFO Ground Assault mission against the landed UFO. Furthermore, if the maximum speed of the intercepted UFO is faster than the maximum speed of the intercepting craft, the UFO will have the option to break off combat, closing the Interception Window. It is not possible to intercept a UFO if its current speed is faster than the maximum speed of the intercepting craft.Even when it does, the poor intercept algorithms (and/or poor acceleration?) of conventional craft mean you will often miss the UFO on the turn. With slower conventional aircraft (or faster UFOs), you may end up in a protracted, frustrating tail chase, waiting for the UFO to slow down and/or veer back on itself.It may be worth trying to judge an approximate interception point and sending your craft to that way point and then re-targeting as the distance closes. If the UFO is traveling at an oblique angle to your base however, you will find that your craft will follow a roughly parabolic arc in its pursuit, using up more fuel and time than is strictly necessary. This is fine when you have plenty of fuel to spare or if it is headed directly towards you. Note that when you tell your craft to intercept a UFO, they will head directly for it.This way, you can probably squeeze a little more range out of the Lightning, which has very little air-time, and squeeze a greater probability of interception from slower craft. You can shorten the route taken by directing the ship to several intermediate way points along a straight line towards your destination. This is especially noticeable when charting trans-polar routes: the ship will circle around the pole instead of flying straight across it. Your ship autopilot prefers to move along lines of latitude (parallel to the equator) for long-range travel.By virtue of its speed and large fuel capacity, the Avenger has the longest range overall, about twice that of a Skyranger. Conventional aircraft have the longest aloft time, but are much slower. Elerium-based ships have the highest acceleration and maximum speed but the shortest aloft time. ![]()
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